On It Takes Two, I worked as an Environment Artist, and among other things I was responsible for making assets.
Here is a small selection of the assets I made. Modeled in Modo and textured in Substance Painter. Since I joined Hazelight in the final year of development of It Takes Two, my main tasks during production was supporting my fellow environment artists. So I did a lot of assets, side content and mini games.
I'm honoured to be part of the amazing art team at Hazelight. All the environments I worked on was a collaboration with other artists and designers.
I'm grateful to all my colleagues but I want to especially thank the following people:
Art Director — Claes Engdal.
Environment Artists — Karl Löwenberg, Simon Lindberg Amanou, Beatrice Tisander, Nina Valinger, Olof Norling, Saralie Wågström and Joan Hägg.
Concept Artist — Josefine Persson.
Character Artists — Jacob Larsson, Malin Schneider and William Moberg.
VFX — Alexander Sperring and Robert Svensson.
Tech Artists — Mattias Westphal and Andreas Rånman.
Images are rendered in Marmoset Toolbag but all assets are fully optimized ready to be used in Unreal Engine.