It Takes Two - Toy assets collection

On It Takes Two, I worked as an Environment Artist, and among other things I was responsible for making assets.
Here is a small selection of the assets I made. Modeled in Modo and textured in Substance Painter. Since I joined Hazelight in the final year of development of It Takes Two, my main tasks during production was supporting my fellow environment artists. So I did a lot of assets, side content and mini games.

I'm honoured to be part of the amazing art team at Hazelight. All the environments I worked on was a collaboration with other artists and designers.
I'm grateful to all my colleagues but I want to especially thank the following people:
Art Director — Claes Engdal.
Environment Artists — Karl Löwenberg, Simon Lindberg Amanou, Beatrice Tisander, Nina Valinger, Olof Norling, Saralie Wågström and Joan Hägg.
Concept Artist — Josefine Persson.
Character Artists — Jacob Larsson, Malin Schneider and William Moberg.
VFX — Alexander Sperring and Robert Svensson.
Tech Artists — Mattias Westphal and Andreas Rånman.

Images are rendered in Marmoset Toolbag but all assets are fully optimized ready to be used in Unreal Engine.

Toy train you can ride in Rose's Room.

Toy train you can ride in Rose's Room.

Toy box containing May's gravity boots and Cody's size belt.

Toy box containing May's gravity boots and Cody's size belt.

Batting team mini game.

Batting team mini game.

Merry-go-round you can ride in The Attic. The high poly and low poly of the horse was made by character artist Malin Schneider.

Merry-go-round you can ride in The Attic. The high poly and low poly of the horse was made by character artist Malin Schneider.

Rodeo mini game.

Rodeo mini game.

Pullback cars in Hopscotch.

Pullback cars in Hopscotch.

Frog toy in Hopscotch, I finished the asset based on a blockout by Beatrice Tisander.

Frog toy in Hopscotch, I finished the asset based on a blockout by Beatrice Tisander.

Rose's watering can.

Rose's watering can.