It Takes Two - Rose's Room - Chessboard

On It Takes Two, I worked as an Environment Artist, and one of the things I was responsible for was the environment art in the Chess boss level in Rose's Room.
I took the level from blockout to its finalized stage, taking over the level from Claes Engdal who did the first blockout pass. Meaning, I modeled and textured assets, did set dressing and lighting.
The Cutie Elephant door was made by Claes Engdal, and the characters (chess pieces and toy audience) was made by our character artists.
I'm honoured to be part of the amazing art team at Hazelight. All the environments I worked on was a collaboration with other artists and designers.

I'm grateful to everyone at Hazelight but I want to especially thank the following people:
Art Director — Claes Engdal.
Environment Artists — Karl Löwenberg, Simon Lindberg Amanou, Beatrice Tisander, Nina Valinger, Olof Norling, Saralie Wågström and Joan Hägg.
Concept Artist — Josefine Persson.
Character Artists — Jacob Larsson, Malin Schneider and William Moberg.
VFX — Alexander Sperring and Robert Svensson.
Tech Artists — Mattias Westphal and Andreas Rånman.

Images are rendered in-game in Unreal Engine.