Unreal Tournament Mansion Map

Hanna stenow mansion1

Central area.

Hanna stenow mansion2

Central area, upper floor.

Hanna stenow mansion3

The red base, flag area.

Hanna stenow mansion5

The red base, entry points.

Hanna stenow mansion4

The blue base, flag area.

Hanna stenow mansion6

A room on the lower floor between the central area and flag areas.

Hanna stenow sofas

Blocked out in Maya, sculpted in ZBrush and textured in Substance Painter. Fabric material created in Substance Designer.

Hanna stenow lamps
Hanna stenow screenshot000

Sofa (with slightly altered texture) rendered in marmoset

Hanna stenow screenshot001

1746 tris for the sofa

At a five weeks Environment Art course at Futuregames I had the task to create the environment art for a capture the flag map in Unreal Tournament. I worked with fellow Futuregames Game Design student, level designer Karl Mörtberg.
The assets are modular and the textures are created in Substance Designer!

October 3, 2019