Unreal Tournament Mansion Map

At a five weeks Environment Art course at Futuregames I had the task to create the environment art for a capture the flag map in Unreal Tournament. I worked with fellow Futuregames Game Design student, level designer Karl Mörtberg.
The assets are modular and the textures are created in Substance Designer!
https://www.artstation.com/laffman

Central area.

Central area.

Central area, upper floor.

Central area, upper floor.

The red base, flag area.

The red base, flag area.

The red base, entry points.

The red base, entry points.

The blue base, flag area.

The blue base, flag area.

A room on the lower floor between the central area and flag areas.

A room on the lower floor between the central area and flag areas.

Blocked out in Maya, sculpted in ZBrush and textured in Substance Painter. Fabric material created in Substance Designer.

Blocked out in Maya, sculpted in ZBrush and textured in Substance Painter. Fabric material created in Substance Designer.

Sofa (with slightly altered texture) rendered in marmoset

Sofa (with slightly altered texture) rendered in marmoset

1746 tris for the sofa

1746 tris for the sofa